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Category:Windows games Category:Windows-only games Category:Video games developed in the United StatesQ: Calculate state probability for MDP, Python I am trying to simulate a simple MDP model, based on the following: State transition model: (e.g. values): from MDP import MDP, C_INF model = MDP(C_INF) for s in states: for actions in states[s]: # model.next_state(s, actions) # model.reward(s, actions) Action model: class Action(object): def __init__(self): self.typ = 'd' def __str__(self): return str(self.typ) class MyAction(Action): def __init__(self): super().__init__() self.typ = 'h' State model: class State(object): def __init__(self): self.typ = 'c' def __str__(self): return str(self.typ) class MyState(State): def __init__(self): super().__init__() self.typ = 't' I now have a situation where I have to calculate the state probability (on return) for the following action: action = MyAction() Which is basically: transition_table = model.get_transition_table(state, action) print(transition_table[0][0]) # this should be the state probability I am however not sure on how to implement this in python. I am currently thinking of creating a dictionary, where the keys are actions and the values are state probabilities. So for: states = {'c': '4.5', 't': '0.5'} for s in states:









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